Oddworld movie and game project Citizen Siege still in development
November 19, 2008
bra href=http://img.qj.net/uploads/articles_module/126192/oddworld-2_qjgenth.jpg?116351 rel=lightbox[article126192] title=Oddworld 3A 20Citizen 20Siege 20still 20in 20development 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126192/oddworld-2.jpg 3F116351 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3Eimg style=margin-bottom: 3px; margin-left: 3px; alt=Oddworld: Citizen Siege still in development - Image 1 title=Oddworld: Citizen Siege still in development - Image 1 src=http://img.qj.net/uploads/articles_module/126192/oddworld-2_qjgenth.jpg?116351 align=right border=0/aIt’s been a long while since we heard anything about a title=Oddworld Inhabitants: new movie and game project href=http://ps3.qj.net/Oddworld-Inhabitants-new-movie-and-game-project/pg/49/aid/71146Oddworld Inhabitants’ movie and game project/a, span style=font-style: italic;Citizen Siege/span. It’s been two years, in fact.brbrPart of the reason is probably its split from its original partner, Vanguard. The studio is currently busy finalizing its Oddworld 2.0 business plan. Don’t worry though, the project is still in development. Says OWI’s Sherry McKenna:brbrp style=padding-left: 40px; padding-right: 40px; Citizen Siege is a project near and dear to our hearts so while we are no longer developing it with Vanguard due to the famous ‘creative differences’, it is still in development./pp style=padding-left: 40px; padding-right: 40px;br/pp style=padding-left: 40px; padding-right: 40px;We still care about creating games although perhaps not in the way we did in the past. We are just in the process of finalizing our new Oddworld 2.0 plan./pbr Unsurprisingly though, we are not given any more more details on the project other than that. At least we know it hasn’t evaporated, so that’s something.brbrFor those who missed it, OWI president a href=http://xbox360.qj.net/tags/lorne-lanning/10899 id=tag title=Creator of OddworldLorne Lanning/a is now, uh, not president of OWI. It was announced yesterday that Larry Shapiro has taken his stead. Under Oddworld 2.0, Lanning will now concentrate on the creative side of production, while Shapiro will get to deal with all the ’stuff’ presidents of companies have to deal with, says McKenna.brbrhr style=width: 100 ; height: 2px;brspan style=font-weight: bold;a href=http://xbox360.qj.net/tags/oddworld-inhabitants/10898 id=tag title=Oddworld Inhabitants/a is also making a new /spanspan style=font-style: italic; font-weight: bold;Oddworld /spanspan style=font-weight: bold;game:/spanbrullia title=Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphicsv href=http://ps3.qj.net/Maxis-co-founder-OddWorld-Inhabitants-developing-new-game-with-CG-movie-quality-graphics/pg/49/aid/120448span title=Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphics style=font-style: italic;Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphics/span/a/li/ulbrbr pa href=http://feeds.feedburner.com/~a/qj/xbox?a=bzmAvkimg src=http://feeds.feedburner.com/~a/qj/xbox?i=bzmAvk border=0/img/a/pimg src=http://feeds.feedburner.com/~r/qj/xbox/~4/451932119 height=1 width=1/ a target=_blank rel=nofollow href=’http://feeds.feedburner.com/~r/qj/xbox/~3/451932119/126192 ‘Source [qj.xbox]/abr
Oddworld movie and game project Citizen Siege still in development
November 18, 2008
bra href=http://img.qj.net/uploads/articles_module/126192/oddworld-2_qjgenth.jpg?116351 rel=lightbox[article126192] title=Oddworld 3A 20Citizen 20Siege 20still 20in 20development 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126192/oddworld-2.jpg 3F116351 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3Eimg style=margin-bottom: 3px; margin-left: 3px; alt=Oddworld: Citizen Siege still in development - Image 1 title=Oddworld: Citizen Siege still in development - Image 1 src=http://img.qj.net/uploads/articles_module/126192/oddworld-2_qjgenth.jpg?116351 align=right border=0/aIt’s been a long while since we heard anything about a title=Oddworld Inhabitants: new movie and game project href=http://ps3.qj.net/Oddworld-Inhabitants-new-movie-and-game-project/pg/49/aid/71146Oddworld Inhabitants’ movie and game project/a, span style=font-style: italic;Citizen Siege/span. It’s been two years, in fact.brbrPart of the reason is probably its split from its original partner, Vanguard. The studio is currently busy finalizing its Oddworld 2.0 business plan. Don’t worry though, the project is still in development. Says OWI’s Sherry McKenna:brbrp style=padding-left: 40px; padding-right: 40px; Citizen Siege is a project near and dear to our hearts so while we are no longer developing it with Vanguard due to the famous ‘creative differences’, it is still in development./pp style=padding-left: 40px; padding-right: 40px;br/pp style=padding-left: 40px; padding-right: 40px;We still care about creating games although perhaps not in the way we did in the past. We are just in the process of finalizing our new Oddworld 2.0 plan./pbr Unsurprisingly though, we are not given any more more details on the project other than that. At least we know it hasn’t evaporated, so that’s something.brbrFor those who missed it, OWI president a href=http://xbox360.qj.net/tags/lorne-lanning/10899 id=tag title=Creator of OddworldLorne Lanning/a is now, uh, not president of OWI. It was announced yesterday that Larry Shapiro has taken his stead. Under Oddworld 2.0, Lanning will now concentrate on the creative side of production, while Shapiro will get to deal with all the ’stuff’ presidents of companies have to deal with, says McKenna.brbrhr style=width: 100 ; height: 2px;brspan style=font-weight: bold;a href=http://xbox360.qj.net/tags/oddworld-inhabitants/10898 id=tag title=Oddworld Inhabitants/a is also making a new /spanspan style=font-style: italic; font-weight: bold;Oddworld /spanspan style=font-weight: bold;game:/spanbrullia title=Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphicsv href=http://ps3.qj.net/Maxis-co-founder-OddWorld-Inhabitants-developing-new-game-with-CG-movie-quality-graphics/pg/49/aid/120448span title=Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphics style=font-style: italic;Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphics/span/a/li/ulbrbr pa href=http://feeds.feedburner.com/~a/qj/xbox?a=bzmAvkimg src=http://feeds.feedburner.com/~a/qj/xbox?i=bzmAvk border=0/img/a/pimg src=http://feeds.feedburner.com/~r/qj/xbox/~4/451932119 height=1 width=1/ a target=_blank rel=nofollow href=’http://feeds.feedburner.com/~r/qj/xbox/~3/451932119/126192 ‘Source [qj.xbox]/abr
Epic Games, epic sales: Gears of War 2 sells 2 million units in three days
November 17, 2008
brp style=text-align: center;img alt=Gears of War 2 - Image 1 title=Gears of War 2 - Image 1 src=http://img.qj.net/uploads/articles_module/126154/gears-of-war-2.jpg?477712 style=cursor: pointer; align=br/pbrOh, CliffyB must be quite happy today. (Understatement!) The numbers are in, folks: over its launch weekend, a href=http://xbox360.qj.net/Gears-of-War-2/cid/4801span title=Xbox 360 - Gears of War 2 style=font-style: italic;Gears of War 2/span/a has managed to sell two million copies worldwide! Now how’s that for a Locust invasion, eh?brbrHere’s a href=http://xbox360.qj.net/tags/cliff-bleszinski/3090 id=tag title=a.k.a. Cliffy B, lead game deigner for Epic GamesCliff Bleszinski/a commenting on the launch of his baby, via press release:brbrp style=padding-left: 40px; padding-right: 40px;We were so excited to launch Gears of War 2 on the same day all around the world, something virtually unheard of in the games business. We wanted our fans, no matter where they live, to have a shared experience on day one, and that s exactly what s happened./pbrMeanwhile, if you want some more numbers (by the millions, mind), here’s the sich - all numbers were taken from span style=font-style: italic;GoW2/span’s opening weekend - Friday to Sunday:brulli2 million units sold worldwide/liliover 1.5 million people logged into XBL to play/liliabout 15 million gameplay hours among all users/lili19 million Achievements unlocked (collectively)/liliGoW2 sets new record for most concurrent XBL players/li/ulThat’s all well and good - especially for an exclusive. Numbers like these are somewhat ho-hum for multi-platform releases like the Lego games (spammed through the entire spectrum of platforms and what not), but for an exclusive, that’s quite a feat. brbrhr style=width: 100 ; height: 2px;brspan style=font-weight: bold;Related articles:/spanbrul style=font-style: italic;lia title=UK Charts: Gears of War 2 beats LittleBigPlanet href=http://xbox360.qj.net/UK-Charts-Gears-of-War-2-beats-LittleBigPlanet/pg/49/aid/126040UK Charts: Gears of War 2 beats LittleBigPlanet/a/li/ulbrbr pa href=http://feeds.feedburner.com/~a/qj/xbox?a=ic2Jvpimg src=http://feeds.feedburner.com/~a/qj/xbox?i=ic2Jvp border=0/img/a/pimg src=http://feeds.feedburner.com/~r/qj/xbox/~4/451072169 height=1 width=1/ a target=_blank rel=nofollow href=’http://feeds.feedburner.com/~r/qj/xbox/~3/451072169/126154 ‘Source [qj.xbox]/abr
Japanese hardware sales, Nov. 3 - Nov. 9: Dear brother edition
November 17, 2008
brpFiled under: a href=http://www.joystiq.com/category/ds/ rel=tagNintendo DS/a, a href=http://www.joystiq.com/category/ps2/ rel=tagSony PlayStation 2/a, a href=http://www.joystiq.com/category/ps3/ rel=tagSony PlayStation 3/a, a href=http://www.joystiq.com/category/psp/ rel=tagSony PSP/a, a href=http://www.joystiq.com/category/wii/ rel=tagNintendo Wii/a, a href=http://www.joystiq.com/category/xbox360/ rel=tagMicrosoft Xbox 360/a, a href=http://www.joystiq.com/category/business/ rel=tagBusiness/a/pdiv align=centerimg hspace=0 border=0 vspace=4 src=http://www.blogcdn.com/www.joystiq.com/media/2008/11/gam_nintendods_490.jpg alt= /br //div To my younger brother and sworn enemy, the DS Lite:br /br /From high atop the pillowed throne you’ve become so accustomed to over the years, I doubt you ever looked beneath you at the competition that scrambled to match your unparalleled sales prowess. Even if you had, it would have been quite the ocular feat for you to have seen me, jilted and decomposing in last place. Don’t bother looking now — I’ve been retired for quite some time, living out my days in a cottage on an island off the coast of Kumihama, a respite afforded to me by my lucrative years, and a perfect locale for me to focus my energies on planning your demise.br /br /Fret not, dear brother — my murderous ambitious were recently sated by the birth of our newest sibling, the DSi. You see, you’re about to suffer the same fate which I befell, a fate worse than death itself: emabandonment/em. But, no, you may protest, dad said a href=http://www.joystiq.com/2008/10/05/nintendo-dsi-wont-immediately-replace-ds-lite-in-u-s/they’d still love me/a when they received their new bundle of joy! An empty promise, brother, I assure you. You’re already quite far down the path I carved over two years ago, your sales figures rendered in twain, your rank plummeting just emone week/em after the DSi’s victorious emergence. You will eventually come in last, your weekly tally dropping into the double digits, then single — then, deeming you emirrelevant/em, a href=http://www.joystiq.com/2007/10/19/japanese-hardware-sales-oct-8-oct-14-title-edition/Media Create will no longer list you/a.br /br /It’s a long, cruel road to obscurity, my brother. DSi shortages will boost your sales, giving you momentary resurgences — but this is but a detour from your inevitable fate. You emwill/em be crushed — though I will not be the one to do the crushing. I no longer harbor the disdain that rose up within my gut the day you entered the world and promptly stole the spotlight, your slender frame casting a shadow upon my bulky build. You are more than welcome to join me in Kumihama. We can spend our evenings sipping rice wine, and PictoChatting about our all too brief, camera-less reign.br /br /See you in about eighteen months,br /br /– The DS Phatbr /br /- DSi: 104,897 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg / 67,028 (38.99%)br /- PSP: 43,726 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg / 6,632 (13.17%)br / - Wii: 24,726 img hspace=4 border=0 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg / 1,603 (6.93%)br /- PS3: 18,354 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg / 21,233 (53.64%) br /- Xbox 360: 12,759 img hspace=4 border=0 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg / 6,640 (108.51%)br /- DS Lite: 8,381 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg / 7,988 (48.80%) br /- PS2: 5,743 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 alt= src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg / 971 (14.46%)br /br /[Source: a href=http://www.m-create.com/ranking/Media Create/a]br / br / strongSee: /stronga style= href=http://www.joystiq.com/tag/japanesehardwaresalesThe abandoned archives/ap style=padding:5px;background:#ddd;border:1px solid #ccc;clear:both;a href=http://www.joystiq.com/2008/11/16/japanese-hardware-sales-nov-3-nov-9-dear-brother-edition/Japanese hardware sales, Nov. 3 - Nov. 9: Dear brother edition/a originally appeared on a href=http://www.joystiq.comJoystiq/a on Sun, 16 Nov 2008 22:00:00 EST. Please see our a href=http://www.weblogsinc.com/feed-terms/terms for use of feeds/a./pp style=clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;nbsp;/ppa href=http://www.joystiq.com/2008/11/16/japanese-hardware-sales-nov-3-nov-9-dear-brother-edition/ rel=bookmark title=Permanent link to this entryPermalink/anbsp;|nbsp;a href=http://www.joystiq.com/forward/1373758/ title=Send this entry to a friend via emailEmail this/anbsp;|nbsp;a href=http://www.joystiq.com/2008/11/16/japanese-hardware-sales-nov-3-nov-9-dear-brother-edition/#comments title=View reader comments on this entryComments/a/p pa href=http://feedads.googleadservices.com/~a/wURaZvay153eM4wZYCiHRNdu4hA/aimg src=http://feedads.googleadservices.com/~a/wURaZvay153eM4wZYCiHRNdu4hA/i border=0 ismap=true/img/a/pdiv class=feedflare a href=http://feedproxy.google.com/~f/weblogsinc/joystiq?a=U2t6PYTPimg src=http://feedproxy.google.com/~f/weblogsinc/joystiq?i=U2t6PYTP border=0/img/a a href=http://feedproxy.google.com/~f/weblogsinc/joystiq?a=CLwpNKotimg src=http://feedproxy.google.com/~f/weblogsinc/joystiq?i=CLwpNKot border=0/img/a /divimg src=http://feedproxy.google.com/~r/weblogsinc/joystiq/~4/lNbD_R7t9y0 height=1 width=1/ a target=_blank rel=nofollow href=’http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/lNbD_R7t9y0/’Source [joystiq]/abr
Oddworld movie and game project Citizen Siege still in development
November 15, 2008
bra href=http://img.qj.net/uploads/articles_module/126192/oddworld-2_qjgenth.jpg?116351 rel=lightbox[article126192] title=Oddworld 3A 20Citizen 20Siege 20still 20in 20development 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126192/oddworld-2.jpg 3F116351 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3Eimg style=margin-bottom: 3px; margin-left: 3px; alt=Oddworld: Citizen Siege still in development - Image 1 title=Oddworld: Citizen Siege still in development - Image 1 src=http://img.qj.net/uploads/articles_module/126192/oddworld-2_qjgenth.jpg?116351 align=right border=0/aIt’s been a long while since we heard anything about a title=Oddworld Inhabitants: new movie and game project href=http://ps3.qj.net/Oddworld-Inhabitants-new-movie-and-game-project/pg/49/aid/71146Oddworld Inhabitants’ movie and game project/a, span style=font-style: italic;Citizen Siege/span. It’s been two years, in fact.brbrPart of the reason is probably its split from its original partner, Vanguard. The studio is currently busy finalizing its Oddworld 2.0 business plan. Don’t worry though, the project is still in development. Says OWI’s Sherry McKenna:brbrp style=padding-left: 40px; padding-right: 40px; Citizen Siege is a project near and dear to our hearts so while we are no longer developing it with Vanguard due to the famous ‘creative differences’, it is still in development./pp style=padding-left: 40px; padding-right: 40px;br/pp style=padding-left: 40px; padding-right: 40px;We still care about creating games although perhaps not in the way we did in the past. We are just in the process of finalizing our new Oddworld 2.0 plan./pbr Unsurprisingly though, we are not given any more more details on the project other than that. At least we know it hasn’t evaporated, so that’s something.brbrFor those who missed it, OWI president a href=http://xbox360.qj.net/tags/lorne-lanning/10899 id=tag title=Creator of OddworldLorne Lanning/a is now, uh, not president of OWI. It was announced yesterday that Larry Shapiro has taken his stead. Under Oddworld 2.0, Lanning will now concentrate on the creative side of production, while Shapiro will get to deal with all the ’stuff’ presidents of companies have to deal with, says McKenna.brbrhr style=width: 100 ; height: 2px;brspan style=font-weight: bold;a href=http://xbox360.qj.net/tags/oddworld-inhabitants/10898 id=tag title=Oddworld Inhabitants/a is also making a new /spanspan style=font-style: italic; font-weight: bold;Oddworld /spanspan style=font-weight: bold;game:/spanbrullia title=Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphicsv href=http://ps3.qj.net/Maxis-co-founder-OddWorld-Inhabitants-developing-new-game-with-CG-movie-quality-graphics/pg/49/aid/120448span title=Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphics style=font-style: italic;Maxis co-founder, OddWorld Inhabitants developing new game with CG movie quality graphics/span/a/li/ulbrbr pa href=http://feeds.feedburner.com/~a/qj/xbox?a=bzmAvkimg src=http://feeds.feedburner.com/~a/qj/xbox?i=bzmAvk border=0/img/a/pimg src=http://feeds.feedburner.com/~r/qj/xbox/~4/451932119 height=1 width=1/ a target=_blank rel=nofollow href=’http://feeds.feedburner.com/~r/qj/xbox/~3/451932119/126192 ‘Source [qj.xbox]/abr
Japanese hardware sales, Oct. 27 - Nov 2: Impossible math edition
November 10, 2008
brpFiled under: a href=http://www.joystiq.com/category/ds/ rel=tagNintendo DS/a, a href=http://www.joystiq.com/category/ps2/ rel=tagSony PlayStation 2/a, a href=http://www.joystiq.com/category/ps3/ rel=tagSony PlayStation 3/a, a href=http://www.joystiq.com/category/psp/ rel=tagSony PSP/a, a href=http://www.joystiq.com/category/wii/ rel=tagNintendo Wii/a, a href=http://www.joystiq.com/category/xbox360/ rel=tagMicrosoft Xbox 360/a, a href=http://www.joystiq.com/category/business/ rel=tagBusiness/a/pdiv align=centerimg hspace=0 border=1 vspace=4 src=http://www.blogcdn.com/www.joystiq.com/media/2008/11/gam_divbyzero_490.jpg alt= /br //div We were certain that the release of Nintendo’s new shutterbug handheld, the DSi, would have a rather volatile effect on the Japanese hardware sales numbers this week — and as the dastardly text-skippers among you already know, we were quite correct. The usual suspects played a thrilling round of Musical Chairs, bringing about a comeback for the PS3, and a return to the bottom rung for the Xbox 360. The [Source: a href=http://www.m-create.com/ranking/Media Create/a] text is glad you’re back, 360. It missed you terribly.br /br /The big news of the week, however, was the DSi, which sold like strikehotcakes/strike Pocky to Japanese gamers, who reportedly can’t go a month without buying some iteration of the DS without developing delirium tremens. Unfortunately, my a href=http://www.joystiq.com/bloggers/ludwig-kietzmannpredecessor in the ways of the Japanese hardware sales/a failed to warn me about the caution required when adding a new system to the weekly chart. When typing in the DSi’s sales figures into my trusty Excel spreadsheet, my computer attempted to discern the percentage of change between last week and this week’s sales, divided by zero, then imploded my office.br /br /Don’t fret, dear readers — I’m fine, though I’ll likely lose the damage deposit on my apartment. The fate of my computer, however, is still up in the air. My theoretical mathematics professor seems to think that my laptop might been sucked into a self-sustaining space-time vortex, sending it hurtling on a Bill-and-Ted-esque journey through history. This is, of course, empreposterous/em.br / br /Oh, hey. Thomas Jefferson just added me as a friend on Facebook.br /br /strong- DSi: 171,925 [/strongstrongNew Entry!]/strongbr /- PSP: 50,358 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg alt= / 10,109 (16.72%)br /- PS3: 39,587 img hspace=4 border=0 vspace=0 src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Up_Arrow.jpg alt= / 35,656 (907.05%) br /- Wii: 23,123 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg alt= / 1,169 (4.81%)br /- DS Lite: 16,369 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg alt= / 6,596 (28.72%) br /- PS2: 6,714 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg alt= / 248 (3.56%)br /- Xbox 360: 6,119 img hspace=4 height=10 border=0 align=bottom width=10 vspace=0 src=http://www.blogcdn.com/www.dsfanboy.com/media/2006/04/Down_Arrow.jpg alt= / 1,725 (21.99%)br /br /[Source: a href=http://www.m-create.com/ranking/Media Create/a]br / br / strongSee: /stronga href=http://www.joystiq.com/tag/japanesehardwaresales style=The imploding archives/ap style=padding:5px;background:#ddd;border:1px solid #ccc;clear:both;a href=http://www.joystiq.com/2008/11/09/japanese-hardware-sales-oct-27-nov-2-impossible-math-editio/Japanese hardware sales, Oct. 27 - Nov 2: Impossible math edition/a originally appeared on a href=http://www.joystiq.comJoystiq/a on Sun, 09 Nov 2008 21:30:00 EST. Please see our a href=http://www.weblogsinc.com/feed-terms/terms for use of feeds/a./pp style=clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;nbsp;/ppa href=http://www.joystiq.com/2008/11/09/japanese-hardware-sales-oct-27-nov-2-impossible-math-editio/ rel=bookmark title=Permanent link to this entryPermalink/anbsp;|nbsp;a href=http://www.joystiq.com/forward/1366831/ title=Send this entry to a friend via emailEmail this/anbsp;|nbsp;a href=http://www.joystiq.com/2008/11/09/japanese-hardware-sales-oct-27-nov-2-impossible-math-editio/#comments title=View reader comments on this entryComments/a/p pa href=http://feedads.googleadservices.com/~a/BjUsrZUU2_pt9CMTrdNTQb7PF38/aimg src=http://feedads.googleadservices.com/~a/BjUsrZUU2_pt9CMTrdNTQb7PF38/i border=0 ismap=true/img/a/pdiv class=feedflare a href=http://feedproxy.google.com/~f/weblogsinc/joystiq?a=kOd5pPOIimg src=http://feedproxy.google.com/~f/weblogsinc/joystiq?i=kOd5pPOI border=0/img/a a href=http://feedproxy.google.com/~f/weblogsinc/joystiq?a=rqx9f31gimg src=http://feedproxy.google.com/~f/weblogsinc/joystiq?i=rqx9f31g border=0/img/a /divimg src=http://feedproxy.google.com/~r/weblogsinc/joystiq/~4/APtYoseBW40 height=1 width=1/ a target=_blank rel=nofollow href=’http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/APtYoseBW40/’Source [joystiq]/abr
100 comments at least: Console attach rates
November 9, 2008
brpFiled under: a href=http://www.joystiq.com/category/ps3/ rel=tagSony PlayStation 3/a, a href=http://www.joystiq.com/category/wii/ rel=tagNintendo Wii/a, a href=http://www.joystiq.com/category/xbox360/ rel=tagMicrosoft Xbox 360/a, a href=http://www.joystiq.com/category/business/ rel=tagBusiness/a/pdiv align=centera href=http://www.gamasutra.com/php-bin/news_index.php?story=20988img vspace=4 hspace=0 border=0 src=http://www.blogcdn.com/www.joystiq.com/media/2008/11/gama-console-tie-ratio-graph-sept08.jpg alt= //abr / div align=centersmallemGamasutra/em/smallem/em/div /div Ah, attach rates. We know how much you love them. a href=http://www.gamasutra.com/php-bin/news_index.php?story=20988Gamasutra/a has compiled a fascinating and pleasingly colorful set of graphs highlighting the latest known tie ratios, both for first- and third-party titles, of the PlayStation 3, Xbox 360 and Wii. As the article notes, tie ratio can used to gauge the health of a system, with a higher number indicating more games being sold for every system escaping its retail self.br /br /Comparing each system within their first 23 months on sale, the Xbox 360 had the highest third-party software tie ratio at 5.2, followed by the PS3 with 4.4 and the Wii with 3.1. The Xbox 360 has since gone on to establish a combined first- and third-party ratio of 8.1 after 35 months on the market. Interestingly, the Wii’s ratio has remained quite consistent throughout 2008 — certainly a positive result in the a href=http://www.joystiq.com/tag/npdface of continued success/a in the hardware arena. Remember, a high attach ratio may sometimes indicate diminishing hardware sales, with consumers spending more on software as a system matures.p style=padding:5px;background:#ddd;border:1px solid #ccc;clear:both;a href=http://www.joystiq.com/2008/11/07/100-comments-at-least-console-attach-rates/100 comments at least: Console attach rates/a originally appeared on a href=http://www.joystiq.comJoystiq/a on Fri, 07 Nov 2008 16:45:00 EST. Please see our a href=http://www.weblogsinc.com/feed-terms/terms for use of feeds/a./pp style=clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;nbsp;/ppa href=http://www.gamasutra.com/php-bin/news_index.php?story=20988Read/anbsp;|nbsp;a href=http://www.joystiq.com/2008/11/07/100-comments-at-least-console-attach-rates/ rel=bookmark title=Permanent link to this entryPermalink/anbsp;|nbsp;a href=http://www.joystiq.com/forward/1365728/ title=Send this entry to a friend via emailEmail this/anbsp;|nbsp;a href=http://www.joystiq.com/2008/11/07/100-comments-at-least-console-attach-rates/#comments title=View reader comments on this entryComments/a/p pa href=http://feedads.googleadservices.com/~a/2RHsHfr-4NytqI3LSXLrzMTDX9s/aimg src=http://feedads.googleadservices.com/~a/2RHsHfr-4NytqI3LSXLrzMTDX9s/i border=0 ismap=true/img/a/pdiv class=feedflare a href=http://feedproxy.google.com/~f/weblogsinc/joystiq?a=7440oTQPimg src=http://feedproxy.google.com/~f/weblogsinc/joystiq?i=7440oTQP border=0/img/a a href=http://feedproxy.google.com/~f/weblogsinc/joystiq?a=10PKFDLSimg src=http://feedproxy.google.com/~f/weblogsinc/joystiq?i=10PKFDLS border=0/img/a /divimg src=http://feedproxy.google.com/~r/weblogsinc/joystiq/~4/6OfcObtncEg height=1 width=1/ a target=_blank rel=nofollow href=’http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/6OfcObtncEg/’Source [joystiq]/abr
100 comments at least: Console attach rates
November 8, 2008
brpFiled under: a href=http://www.joystiq.com/category/ps3/ rel=tagSony PlayStation 3/a, a href=http://www.joystiq.com/category/wii/ rel=tagNintendo Wii/a, a href=http://www.joystiq.com/category/xbox360/ rel=tagMicrosoft Xbox 360/a, a href=http://www.joystiq.com/category/business/ rel=tagBusiness/a/pdiv align=centera href=http://www.gamasutra.com/php-bin/news_index.php?story=20988img vspace=4 hspace=0 border=0 src=http://www.blogcdn.com/www.joystiq.com/media/2008/11/gama-console-tie-ratio-graph-sept08.jpg alt= //abr / div align=centersmallemGamasutra/em/smallem/em/div /div Ah, attach rates. We know how much you love them. a href=http://www.gamasutra.com/php-bin/news_index.php?story=20988Gamasutra/a has compiled a fascinating and pleasingly colorful set of graphs highlighting the latest known tie ratios, both for first- and third-party titles, of the PlayStation 3, Xbox 360 and Wii. As the article notes, tie ratio can used to gauge the health of a system, with a higher number indicating more games being sold for every system escaping its retail self.br /br /Comparing each system within their first 23 months on sale, the Xbox 360 had the highest third-party software tie ratio at 5.2, followed by the PS3 with 4.4 and the Wii with 3.1. The Xbox 360 has since gone on to establish a combined first- and third-party ratio of 8.1 after 35 months on the market. Interestingly, the Wii’s ratio has remained quite consistent throughout 2008 — certainly a positive result in the a href=http://www.joystiq.com/tag/npdface of continued success/a in the hardware arena. Remember, a high attach ratio may sometimes indicate diminishing hardware sales, with consumers spending more on software as a system matures.p style=padding:5px;background:#ddd;border:1px solid #ccc;clear:bot

